No evidence of newly detected COVID variant XEC in Nigeria –FGTaylor Swift's reaction to Matty Healy's 'gross' behavior after Azealia Banks outburstLittler threatened to overturn an early deficit but Humphries held his nerve to win the last three legs. World number one Luke Humphries retained his Players Championship Finals title with an 11-7 victory over teenager Luke Littler in Minehead. Littler, who won the Grand Slam of Darts last week, hit checkouts of 170, 164 and 136 as he threatened to overturn an early deficit, but Humphries held his nerve to win the last three legs. “I’m really, really proud of that one to be honest,” Humphries told Sky Sports. “I didn’t feel myself this week playing-wise, I felt like I was a dart behind in a lot of the scenarios but there’s something that Luke does to you. He really drives me, makes me want to be a better player and I enjoy playing him. “He let me in really early in that first session to go 4-1 up, I never looked back and I’m proud that I didn’t take my foot off the gas. These big games are what I live for. “Luke is a special talent and he was right – I said to him I’ve got to get these (titles) early before he wins them all. “I’d love to be up here and hitting 105 averages like Luke is all the time but he’s a different calibre, he’s probably the best player in the world right now but there’s something about me that never gives up. “This is a great way to go into the worlds.” Littler, who lost the world championship final to Humphries last year, said: “It was tough, missed a few doubles and if you don’t take chances early on, it’s a lot to come back. “I hit the 170 and the 164 but just didn’t have enough in the end. “It’s been a good past two weeks. I just can’t wait to go home, chill out, obviously practice at home for the worlds. That’s it now, leading up to the big one.”
Audrey Decker , Defense One EDWARDS AIR FORCE BASE, Calif.—The U.S. military is many years away from letting robots take over the role of human pilots, according to the Air Force official who oversees development of AI piloting technology. “There may be someday we can completely rely on robotized warfare” but “it is centuries away,” said Brig. Gen. Doug Wickert, commander of the 412th Test Wing here. The base is the hub for testing a host of new planes and technology, including software that enables AI to drive fighter jets. The test wing has been experimenting with autonomous pilots through its X-62A VISTA platform, a modified F-16 jet loaded with AI software. What AI pilots can do today is remarkable, Wickert said, but there’s still a gap between the digital world and the real deal—and robot pilots still make “unexpected” choices during flight tests. Wickert’s comments come as the U.S. military faces scrutiny—and mockery—from President-elect Donald Trump’s key advisers Elon Musk and Vivek Ramaswamy for buying expensive manned fighter jets instead of prioritizing drones and other lower-cost platforms. Beyond concerns about technology readiness, warfare is extremely complicated and incorporating AI raises a number of ethics questions—includingwhether the chance of war increases if humans aren’t in the equation, Wickert told a group of reporters visiting the base. Edwards, a sprawling complex in the western portion of the Mojave Desert, has tested every generation of fighter jet since America’s very first—the Bell P-59 in 1942. Now, the base is preparing to test the next generation of fighter technology, including the Air Force’s new robot fighter jets, called collaborative combat aircraft. The CCAs will cost about $30 million per drone, which is roughly a third of the cost of one F-35 jet. The base will house the Air Force’s CCA drones for testing—likely next year—once the two contractors, General Atomics and Anduril, finish their prototypes. The AI software being developed through the VISTA program won’t go straight into the CCAs, but will “inform” the AI-enabled drones, Wickert said. Loading AI onto the drones will be an incremental effort, and CCAs will have “varying levels of autonomy” as the service builds trust in AI, Wickert said. Base officials have already started preparing for the Air Force’s 6th-generation stealth fighter jet, called Next Generation Air Dominance, or NGAD. But the program’s fate is up in the air after service secretary Frank Kendall paused the program in July due to high-cost projections and emerging technology, and the service announced Thursday that it would further delay the program, punting a decision to the next administration. But the ongoing pause doesn’t have a significant impact on Edwards, Wickert said, because there’s still planning to do to prepare for NGAD testing. The base has already hired more people so it can prepare for when the Air Force eventually makes a source selection on NGAD, he said. ___ ©2024 Government Executive Media Group LLC. All rights reserved. Distributed by Tribune Content Agency, LLC. Click to share on Facebook (Opens in new window) Click to share on X (Opens in new window) Most Popular Hampton’s superintendent just got a massive raise. Here’s how it compares. Hampton’s superintendent just got a massive raise. Here’s how it compares. 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Then the Norfolk judge increased it. An appeals court ruled there were issues with a man’s sentencing. Then the Norfolk judge increased it. Trending Nationally Killing of UnitedHealthcare CEO spotlights complex challenge companies face in protecting top brass MAGA influencer Nick Fuentes charged with battery of woman he maced: report ‘America’s Got Talent’ comedian Kabir ‘Kabeezy’ Singh dead at 39 Police may search a vehicle based on the smell of raw cannabis, Illinois Supreme Court rules ‘Oppenheimer’ actor Emma Dumont comes out as transmasculine, changes nameNone
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Mohamed Salah has said he is hopeful that Liverpool can lift the Premier League title this season, saying this campagin "feels different." Liverpool boss Arne Slot is in his first season in charge at Anfield, although he could equal the feat of Jürgen Klopp by delivering a league title to the club after moving seven points clear with a 3-1 win over Leicester City on Thursday. Editor's Picks Man City's aura of invincibility has been shattered, and even Haaland is affected 7h Rob Dawson Fernandes naivety sets up Man United for third straight loss 2h Nick Judd Why Arsenal need a top striker to make Premier League title charge 14h Mark Ogden Salah, who has repeatedly said he could leave at the end of the season amid the final year of his contact , called for his Liverpool teammates to keep pushing for the title. "The most important thing is the team winning -- hopefully we win the Premier League," he told Amazon Prime. "It is great, but we focus on each game and hopefully we carry on like that. "[This year] it feels different, but the most important thing is we need to stay humble. This one is very special, hopefully we win the Premier League and for this club it is something I dream of." Salah netted the third goal against Leicester, his 100th home goal since joining the club in 2017. Liverpool were denied the title on several occassions by Pep Guardiola's imperious Manchester City sides in recent seasons. However, City have been way off their best this term, with Chelsea , Nottingham Forest and Arsenal their biggest rivals for the title at present. Regarding his future at Liverpool , the Egypt forward sidestepped a question asking for any update to his contract situation. As it stands, he will be free from Jan. 1 to talk to other clubs about a free transfer in the summer.
How major US stock indexes fared Friday, 11/22/2024US stocks experience mixed fortunes on quiet day of tradingNorth Carolina Teaching Fellows program announces recipients in early decisions for 2025
Gamefam , a metaverse media company for Gen Z and Alpha communities, said in its second annual report that its branded campaigns on Roblox and Fortnite have exceeded 2.7 billion brand engagements in 2024. The State of Brands on Roblox and Fortnite report noted that Gamefam , which makes games on Roblox and Fortnite, is the No. 1 fastest-growing private company in the media industry in 2024, according to the Inc. 5,000 list. And it’s game portfolio has surpassed 45 billion gameplay sessions to date. Gamefam continued to lead with their development of fan-favorite standalone brand games, holding claim to five of the top 15 brand games of all time on Roblox. During the year, Gamefam’s Sonic Speed Simulator became the first brand game ever on Roblox to cross a billion visits, said Joe Ferencz, CEO of GamesBeat, in an interview with GamesBeat. “It was a huge growth year for the company. Our portfolio is now at 64 million daily visits, including either ownership or exclusive partnerships with a suite of the top 25 games on Roblox,” Ferencz said. “So that’s been really exciting to see that happen, and the reason why is that our live ops practices and our brand partnerships business are extremely attractive to top Roblox developers to collaborate with.” He added, “We’ve been able to connect not only our own portfolio, but also a partnership portfolio that extends into the tens of millions of daily visits and tens of millions of DAU so that’s been really exciting.” With Roblox and Fortnite exploding in popularity and their corresponding rise in meaningful advertising and marketing opportunities, 2024 proved to be a crucial year for brands, Hollywood studios and talent to think strategically and leverage these platforms to engage younger generations. As brand marketers become more familiar with activating on Roblox and Fortnite, Gamefam has led the charge in helping them shift their thinking from just showing up to building programs that generate measurable scale and impact. At the same time, Gamefam continued to generate return-on-investment for brands with custom integrations and activations within its portfolio of the most popular Roblox and Fortnite games that maintain massive player bases, generating 2.7 billion brand engagements in 2024 via this approach. Ferencz said the integrations can take a number of forms. With Ubisoft, Gamefam partnered to put the French game company’s Brawlhalla into popular Gamefam games. That guarantees that a certain size of audience will notice the brand integraiton, in comparison to starting a brand new game. “We have five of the top 15 Roblox games of all time, so we advise few brands to make a standalone game,” Ferencz said. “Roblox is still a relatively small revenue stream by global gaming standards for individual games. The entire payout pool for roadblocks will probably hit $1 billion to developers this year. It’s highly levered to the top-end games, and with a $1 billion payout pool total that’s still significantly smaller than any of the top individual mobile free to play games.” He added, “So we’re advising video game companies: You need to be on Roblox, but you need at this time to make sure that you’re driving back to your core business streams while starting to think about how Roblox can be a revenue generating platform in its current setup for you over the next five years.” Gamefam’s strategic vision for brands and ensuing success have led to a sea change with over 400 brands activating on Roblox to date, nearly doubling last year’s total and showing a 560% increase from 2022. Similarly, Fortnite saw massive brand interest with a 330% increase since 2022 in the number of brands that created games or integrations on Fortnite. “Roblox and Fortnite are the preferred media platforms for Gen Z & Alpha, and brands need to have a metaverse strategy in order to retain and gain cultural relevance with the younger generations,” said Ferencz. “With over half a billion monthly active users across Roblox and Fortnite, the time for brands to be on these platforms is now or they risk falling behind the competitors who are moving quickly to establish share of voice, mind and heart with today’s most valuable consumers and fans.” Gamefam’s 2024 achievements Topping the Charts and Reaching New Milestones with Hit Roblox Games : Gamefam was the developer and operator behind four of the top 10 brand games on Roblox (by total visits in 2024) including Mattel’s Barbie DreamHouse Tycoon (No. 1 brand game on Roblox in 2024), SEGA’s Sonic Speed Simulator (No. 2 in 2024, No. 1 brand game on Roblox of all time), Paramount’s SpongeBob Simulator (No. 8 in 2024), and Paramount’s TMNT Battle Tycoon (No. 9 in 2024). Maximizing Cultural Moments (like the Super Bowl) Through Roblox : Building on the Super Bowl LVII success (No. 1 Roblox concert of all time), Gamefam again partnered with the NFL and brought them together with Paramount to launch a five-game Super Bowl LVIII quest on Roblox. The NFL and Paramount reached the next generation of football fans as this 30-day activation became the No. 1 multi-game brand event on Roblox with over 75 million total visits and 985 million minutes of brand engagement. Bringing the Box Office & Streaming to the Metaverse : Gamefam worked with studios behind movies and shows to promote their content to millions of players on Roblox and Fortnite before, during and after their global premieres. Specifically, Gamefam worked with Sony Pictures to build a 4-game takeover on Roblox for The Garfield Movie, resulting in the biggest multi-game movie campaign on Roblox with 31 million visits. Additionally, Gamefam partnered with Paramount to develop the first playable story to promote the new Teenage Mutant Ninja Turtles streaming series on Paramount+. Gamefam developed other unique integrations and experiences for all of the top studios, for movies including Sony Pictures’ Ghostbusters: Frozen Empire, Disney’s Inside Out 2 and Disney’s Moana 2. Rocking on Roblox : Following last year’s success with Saweetie’s Super Bowl LVII concert (No. 1 Roblox concert of all time) and Cher’s holiday album launch activation, Gamefam continued to jam out with Gen Z & Alpha in the metaverse. In 2024, Gamefam and Warner Music Group teamed up again to bring seven-time Grammy winner Coldplay to Roblox for the first time with a multi-game takeover to celebrate the launch of the band’s new album Moon Music. The campaign resulted in 25+ million visits and 295 million minutes of brand engagement, equivalent to listening to Moon Music 6.7 million times. Helping Brands Achieve Scale on Roblox and Fortnite : In 2024, Gamefam worked on over 60+ campaigns and games. Gamefam launched the first official Roblox game for Nickelodeon’s SpongeBob SquarePants, teamed up with gaming icon and legendary streamer Ninja for his first-ever Fortnite game takeover in Gamefam’s popular Infinite ZoneWars 2.0, and created integrations for countless brands including Samsung, Moose Toys, Skechers, Lego, FIFA and Spin Master. In recognition of the company’s trailblazing work, Gamefam was honored with 30+ prestigious awards in 2024. Those included Great Place to Work, Inc. 5000 (No. 1 fastest-growing private company in the media industry), Fast Company Best Workplaces for Innovators, The Stevie Awards for Great Employers and Deloitte Technology Fast 500, among others. In 2022, Gamefam faced complaints about its pay and crunch from employees/contractors who were unhappy, but Gamefam said it has tried to address issues in bringing more professional practices to its workforce; it noted its Great Place to Work survey showed 90% of employees said this year it was a great place to work, up from 81% the year before. Gamefam and many of its partners were named winners of advertising campaign award programs including the Clio Sports Awards (4x winner), Clio Entertainment Awards (3x winner), The Drum Awards (5x winner), Webby Awards and Campaign Tech Awards, among many others. Roblox and Fortnite again dominated social media and kids’ TV in 2024 For the past few years, Roblox and Fortnite have been solidified as the preferred platform of choice for Gen Z and Alpha, with users spending 144 minutes per day on Roblox compared to TikTok (112 minutes per day) and YouTube (70 minutes per day), according to Qustodio . This year, Roblox exploded to more than 89 million daily users (29% increase YoY) and was an instrumental tool for brands looking to reach Gen Z and Alpha. Brand games on Roblox accumulated over 1.4 billion visits with 15.8 billion minutes spent in these games. This is especially meaningful at a time when traditional kids’ TV ratings have collapsed up to 90%.4 While this space is still new, brands are already learning about what is working most effectively for them. In 2024, there was a shift in brands building integrations rather than standalone games. For all brands, especially IP that is non-endemic to gaming, integrations allow them to reach communities of millions of players in the leading games on Roblox and Fortnite, delivering meaningful and active engagement at scale. This year, 57% of brands built integrations, and 43% built standalone experiences whereas in 2023, 37% of brands built integrations and 63% built standalone experiences. The 20 percentage point increase in brands building integrations proves marketers understand activations within popular games deliver immediate value. Ricardo Briceno, chief business officer at Gamefam, said in a statement, “The shift toward integrating into popular games with millions of daily users, rather than building standalone experiences, makes sense because brands are recognizing the value of reaching players where they already hang out. By embedding themselves into these vibrant communities, brands not only create meaningful, authentic engagement but also secure their long-term connection with the generations shaping today’s culture and tomorrow’s discretionary spend.” Roblox had a lot of issues this year with parents complaining about child safety. By November, the company updated its child-safety policies and launched new tech. Ferencz said his company works to adhere to all of Roblox is Terms of Service and safety compliance protocols. But he said Gamefam goes farther than that by helping the children’s advertising review unit so it can help brands understand safety protocols on Roblox. He’s also on the board of a local nonprofit in Los Angeles. “We are doing everything we can, both in collaboration with Roblox and with our brand partners to ensure we are at the highest standards of children’s safety,” he said. More Brands Will Turn to Roblox and Fortnite in 2025 With more than 1,000 total brand games and campaigns from 500+ unique brands appearing on Roblox and Fortnite to date, expectations for 2025 are higher than they have ever been. As marketers now understand their audience-building and engagement potential, Gamefam expects to see a bigger influx of investment from brands on these platforms. 2025 will offer a breakout opportunity for sports properties and brands that are non-endemic to gaming across spaces like consumer packaged goods, food and beverage, restaurants and technology, among others. Early predictions for the rest of the decade continue to be highly positive, with the metaverse as a whole projected to have over 2.6 billion users by 2030 . The popularity of Roblox and Fortnite with young demographics mean difficulties for brands in traditional spaces. Ferencz said that young folks are really sort of living in inside these worlds, and they’re not coming out for streaming videos and things like that. “That is the propellant for for the brands here. If they’re not engaging with the new generation, that’s that’s doom for them because their brand will disappear as those people get older. If you’re not gaining relevancy on Roblox and Fornite, you are losing relevancy on Roblox and Fortnite,” he said. The Roblox and Fortnite generations are necessarily playing console games or mobile games as much. That could be a whole generation of fans that multi-generational brands like Disney are missing out on. “They’re watching video content on YouTube and TikTok, and they’re in a closed loop of UGC gaming culture. And so we have been passionate about helping the brands and characters and gaming companies that we love start to navigate and capture value in this space,” Ferencz said. With TMNT, Gamefam made a playable cutscene and the campaign generated 37 million visits. Brawlhalla was integrated with the popular TMNT game, allowing Brawlhalla to get a lot more views/plays (and rewards for players) than it otherwise would with a brand new game. In a campaign that combined SpongeBob with the NFL and Paramount in the first quarter of 2024, Gamefam delivered a five-game cross-platform quest that generated 350 million validated brand engagements for a billion minutes of face time with Roblox players, Ferencz said. “We won three Golden Cleos just this month for this campaign,” he said. Talent search As for the talent, Ferencz said the company has a lot of leadership from game companies like Electronic Arts and Zynga while it also has a lot of Roblox natives who grew up making Roblox games. There are more than 100 people at the company, but Ferencz does not share the exact number. Gamefam also has its new Gamefam Creator Fund that is investing in indie Roblox development teams. The investments from the past six months have resulted in games with about 8,000 concurrent players to date, Ferencz said. “I think we really believe that when it comes to original IP on Roblox, you cannot compete with the Roblox developer community. There are just too many smart, motivated developers working around the world to make things that you would never have thought to make, and that is what powers Roblox,” he said. And if he can’t beat them, Ferencz will join them, sometimes by acquiring promising games and matching them up with a brand. War Tycoon is a good example of that, as Gamefam acquired it a few years ago and it has grown revenue around 800% since the deal. Predictions for 2025 Here are Ferencz’s hot take predictions on how the Roblox and Fortnite will impact the marketing and media world as well as broader culture: “Roblox will become equally important to YouTube and TikTok for Hollywood movie marketing, specifically as in-game integrations like Fandango start offering a direct purchase funnel with strong measurable impact.” “2025 will be when in-game advertising on Roblox becomes a must-have piece of the media plan for every Fortune 100 brand looking to reach Gen Z and Gen Alpha consumers.” “Roblox will break 500 million monthly active users in 2025, on its way to 1+ billion by 2030.” “In 2025, one or more of the big four US sports leagues (NBA, NHL, MLB, NFL) will use Roblox or Fortnite to break major news about the league, its teams and/or players.” “By 2026, Fortnite’s Disney platform will become a top three digital entertainment experience for six to 12 year olds.” “An original IP born from Roblox will become a blockbuster animated film by 2030, alongside apparel, toys and other IRL spinoffs.” “Marketers are realizing Roblox and Fortnite strategies are necessary to reach new, young audiences in active ways, which is way more effective than the passive marketing we’re used to seeing,” he added. “Metaverse gaming isn’t a fad, and it’s not going to stop with Roblox and Fortnite... we have our eyes on platforms like Everywhere and Horizon Worlds as the next frontier for Gen Z and Alpha engagement. With Gamefam’s expertise and top portfolio in metaverse gaming, we’re in the best position to deliver unique and captivating brand experiences with massive scale and groundbreaking IP collaborations.” If you want to impress your boss, VB Daily has you covered. We give you the inside scoop on what companies are doing with generative AI, from regulatory shifts to practical deployments, so you can share insights for maximum ROI. Read our Privacy Policy Thanks for subscribing. Check out more VB newsletters here . An error occured.Over half, or 19, of Delhi’s 37 sewage treatment plants (STPs) do not meet the standards prescribed by the Central Pollution Control Board (CPCB), according to the latest data shared by the Delhi Pollution Control Committee (DPCC). The report, dated November 5, is part of the monthly assessment report for October, and reveals that a large chunk of STPs are yet to meet the prescribed norms set for parameters such as faecal coliform, biological oxygen demand (BOD) and total suspended solids (TSS), among others. “Nineteen STPs are not complying with the prescribed standards, while the remaining 18 are,” said the report. DPCC collects and analyses samples for STPs once every month. The Delhi government did not comment on the findings of the report. Over 10 times faecal coliform While CPCB prescribes faecal coliform rate to be at 230 most probable number (MPN)/100 m/l or less, the levels were found to be over 10 times this limit, even post-treatment. The highest value – 2,500 units – was recorded at the Yamuna pillar STP, followed by 2,300 at Okhla STP, the report said. Three times total suspended solids Meanwhile, total suspended solids (TSS) – which should be 10 mg/l or less – were found to be up to three times the permissible limits at multiple STPs. This included a value of 34 mg/l at the Pappankalan (old) STP, followed by 33 mg/l at Nilothi, readings collected at the outlet of the STPs showed. Three times BOD levels Similarly, the BOD levels – the amount of oxygen required by aquatic life to survive – were two to three times permissible limits. The highest reading of 32 mg/l was recorded at Ghitorni, followed by 20 mg/l at Nilothi. The standard for BOD is also 10 mg/l. STP network small and outdated Last month, a report submitted by the Delhi Jal Board (DJB) in the National Green Tribunal (NGT) had said that 67% of its STPs had been upgraded with parameters prescribed by CPCB while the remaining plants are expected to be upgraded by December 2025. DJB was responding to the green court’s directions issued on September 4 when it criticised the water utility for failing to comply with its 2015 order calling for the operationalisation of 32 STPs on Delhi’s major and minor drains to trap local sewage. NGT had observed that DJB has built only 17 STPs over the past nine years, and noted that these plants are yet to be completed on the remaining 15 drains, which contribute to the high pollution levels in Delhi’s drain network and eventually in the Yamuna. It had sought a response from DJB on the status of Delhi’s STPs and trapping of sewage. The parameters require STPs to have the values of both BOD and TSS below 10mg/l post treatment. “The technology of the old plants is being upgraded to achieve the 10:10 parameters. Till date, plants with a capacity of 479 MGD have been upgraded on 10:10 parameters and the rest are also being upgraded on 10:10 parameters which are likely to be achieved by December 2025 in a phased manner,” DJB had said in its submission. However, the report did not mention what was being done to ensure faecal coliform was brought within permissible limits. Delhi is estimated to generate 792 MGD of sewage each day, with only 615 MGD being treated. Bhim Singh Rawat, a Yamuna activist and member of the South Asia Network on Dams, Rivers and People (SANDRP), said that the water utility has missed multiple deadlines to increase and upgrade Delhi’s STP network. “This is the reason DJB has been rapped by both the Delhi high court and NGT in the past. Yet we don’t seem to see the urgency to take corrective action,” he said.
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The executive committee of the Nationwide Mosque Youth with Mohammad Jamalul Alam Mosque in Kuala Belait in cooperation with the Ibadurrahman Tutong Youth Group and Zainab Lumut Mosque Youth group held the youth camp ‘Journey of Faith’ from December 5-6 Over 100 youth participated in the camp, organised in conjunction with Brunei December Festival. Belait District Chief of Religious Officer Aliyani bin Haji Ismail was the guest of honour at the camp, focusing on youth to be mentally and physically prepared to face challenges in religious studies and general education. It is hoped that the programme will produce youth who are responsible, caring and loyal to the king, religion and nation while the youth will be exposed to activities that instill teamwork and humanity. Among the activities of the programme are briefings, spiritual workshops, training in groups, social activities and personal skills. – James KonManchester City scouts highlight La Liga star as ‘perfect’ Rodri cover